Menus and Hud
The first steps I took for the project was to establish a feel for the world by making documents of the different mechanics and items found in the hud. This would also serve as a basis for the front end.
FINAL STYLE
After a couple of iterations, the different hud items and textures get approuved.
I would have prefered a bigger emphasis on characters and scene depth to the front
end screens. Unfortunetly the front end style was already somewhat established before
working on it myself... oh well.
Hud Animatic
The first thing I did to my concept internally and to the client, was to make a video of the
diffirend Hud elements and how they behave. This is the step where I do exactly what I envision. After that, well, it often becomes a mish-mash of added features and ideas from a dozen different people.
The Brave
Published:

The Brave

Front End Art and Hud Design and visualisation for The Brave Game for PS3 / 360 / Wii.

Published:

Creative Fields